At K-State I helped build maze-solving robots with the KSU Robotics Competition Team for the UCSD annual Micromouse competition. Our 2013 robot used an Arduino Due with IR LED distance sensors and stepper motors for actuation. Our autonomous robot in 2014 had a custom PCB made with an STM32F4 microcontroller on board. We made 3rd place with our 2013 robot and 5th place for our 2014 robot.
I built a golf ball retrieving robot with Brandon Dunn, Daniel Marts, and Dave Hammons for OSU's 2015 Mercury Robotics Competition. This robot was remotely controlled over wifi and uses a single-board computer to handle all network traffic.
PEBBL, or Pi Embedded Bean Bag Launcher, is the name of our robot for the 2016 OSU Mercury Robotics Competition. PEBBL uses a catapult to launch a bean bag, and we control this remotely over the internet.
Sobriquet is a 3D game engine designed from scratch in C++ using Direct X. I played a leadership role in this team project, working on a number of features, including the terrain engine, camera controls, scene graph, and physics engine. We presented this engine with a poster and demo game at the K-State 2016 Open House. In the final version, we had a simple tank battle game setup.
I've done a number of graphic designs over the years, these are just a few of my favorites.