Graduate Research Assistant
Computer Science, University of South Florida

ArgusLab | LinkedIn | PGP | Github | Keybase

richard /*dot*/ habeeb /*at*/ gmail /*dot*/ com
Richard Habeeb


I am currently a pursuing a Master's degree in computer science at USF under Dr. Xinming (Simon) Ou. My research interests are in general computer security and privacy, web security, cyber-physical systems, IoT, and robotics. Right now, I am working with a great team of researchers on the problem of cybersecurity for automated building systems. I am involved with the development of a framework that will support fine-grained control of information flow in a building network.




K-State Robotics

At K-State I helped build maze-solving robots with the KSU Robotics Competition Team for the UCSD annual Micromouse competition. Our 2013 robot used an Arduino Due with IR LED distance sensors and stepper motors for actuation. Our autonomous robot in 2014 had a custom PCB made with an STM32F4 microcontroller on board. We made 3rd place with our 2013 robot and 5th place for our 2014 robot.

View 2013 Project

View 2014 Project

Mercury Robotics Competition

K-State Robotics

I built a golf ball retrieving robot with Brandon Dunn, Daniel Marts, and Dave Hammons for OSU's 2015 Mercury Robotics Competition. This robot was remotely controlled over wifi and uses a single-board computer to handle all network traffic.

PEBBL, or Pi Embedded Bean Bag Launcher, is the name of our robot for the 2016 OSU Mercury Robotics Competition. PEBBL uses a catapult to launch a bean bag, and we control this remotely over the internet.

View 2015 Project

View 2016 Video


Game Engines Class, 2016

Sobriquet is a 3D game engine designed from scratch in C++ using Direct X. I played a leadership role in this team project, working on a number of features, including the terrain engine, camera controls, scene graph, and physics engine. We presented this engine with a poster and demo game at the K-State 2016 Open House. In the final version, we had a simple tank battle game setup.

View Github Page

Javascript Games

Selected Game Development Class Projects, 2015

These projects are javascript games I made for a game development class. I designed the game engines and art for each game.

Play Sand Bunny Game

Play Robo Rescue Game

Play Ice Pong

View Github Page


Cerner Hack-A-Thon, 2013

Invasion is a game that Addison Shaw and I wrote for a Cerner intern Hack-A-Thon. We got first place after a week of intense coding! The game was made in Javascript and we used KineticJS to handle the HTML5 Canvas. We wrote the engine ourselves, and I did the pixel art.

Play Game

View Github Page

Graphic Designs

I've done a number of graphic designs over the years, these are just a few of my favorites.